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Tuesday, May 27, 2014

High-quality scientific films from the fields of science and technology

 “Do you use, publish or cite scientific audiovisual material? The AV portal of the German National Library of Science and Technology (TIB) provides new multimedia retrieval methods for the search in high grade scientific films from the fields of technology and the natural sciences.” See them at;jsessionid=2494B2AE38B988943121A3A7533FCC7A?0

Monday, May 19, 2014

Royal Society Open Science

 “ a new open access journal publishing original research across the entire range of science on the basis of objective peer review. Royal Society Open Science will be the first of the Royal Society’s journals to cover the entire range of science and mathematics. It will provide a scalable publishing service, allowing the Society to publish all the high quality work it receives without the restrictions on scope, length or impact imposed by traditional journals. The cascade model will allow the Royal Society to make more efficient use of the precious resource of peer review and reduce the duplication of effort in needlessly repeated reviews of the same article.” Read about it at

Wednesday, May 14, 2014

Science and Engineering Indicators 2014

 by the National Science Board “A broad base of quantitative information on the U.S. and international science and engineering enterprise” Read the report at  

Friday, May 09, 2014

Science Librarians

Some science patrons may be unaware that the four Science Subject Librarians (Simon Coates, Liz Hardley, John Lavas and Michael Parkinson), as well as Laura Armstrong (GIS & Geospatial Librarian) are now in new offices in the Engineering Library (in the Engineering School opposite the University Recreation Centre on Symonds St). The science print and map collections remain in the General Library at present and the map room itself is now staffed by Assistant Librarian Bevan Shortridge. The Science Librarians continue to provide the same level of consulting and reference services as they did previously, and welcome patrons making an appointment in that regard.

Wednesday, April 16, 2014

New subject guides for Biology & Marine Science

The new library subject guides for Biology and Marine Science were uploaded early this year and provide a more streamlined access to resources for students and staff of the School of Biological Sciences and the Institute of Marine Science (including the Leigh Marine Lab). The general format of both pages is similar, with shared tabs for Databases, Research tips and Referencing. Standard reference works and e-book packages share tabs on both pages, which is supplemented on the Marine Science page with marine directories and data sets. Under the Research tips tab can be found links to lab protocols, patent sources, links to New Zealand journals with biology and marine science content, writing guidelines (including works by FMHS tutor Anuj Bhargava and by Heather Silyn-Roberts - a former biology and engineering staff member), and related materials. Other tabs relate to the joint graduate schools (two in biology and one in marine science). Various theses directories and other research links are at the right side of the page. A new feature of all science subject guides is the New science books link at the top left which now shows not only print but also all new e-book titles added to the catalogue each month. If you need assistance with using these pages, please contact John Lavas (whose details are shown at the top left of the pages).


Monday, April 14, 2014

Psychological Experiments Online

The Library now has a subscription to Psychological Experiments Online.  This is a collection from Alexander Street Press that pairs audio and video recordings of classic experiments in psychology with thousands of pages of documents. The supporting material includes books, journal articles, reports and field notes.

Thursday, April 10, 2014

How to share and discuss your research successfully online

 “When I first started working in the field of online dissemination of academic research, about  four years ago, I asked a lot of questions around why it is important to share your work  online. Over the years, my questions have now shifted away from ‘Is this an important thing  to do?’ (Yes, it is), to ‘How can we do this important activity well?’ As I work with researchers at the University of Huddersfield across all disciplines, one of  the first things I learnt was that the success of online dissemination and promotion requires  different tools, methods and approaches depending on the subject area covered and the  aims of the researcher. That said, there are certain central tenets that, if applied in a tailored  way to your online activities, will help you to expand and engage your networks more  successfully. I am going to cover five of these, and apply them broadly across a range of  online platforms that you might be considering using.” Read the article at

Thursday, April 03, 2014

Computer Game Characters Become More Human-like by Gossiping and Lying

“Imagine socially intelligent computer game characters with a natural dialogue, human-like in their ways of relating to others, who gossip, manipulate and have their own agendas. New research can make all of this possible, according to a new doctoral thesis from the University of Gothenburg and the University of Skövde.” Read more at

Thursday, March 27, 2014

Closing the gender gap in computer science

 ““When I was growing up, I thought the 'gender war' was over and women had won. But it’s still not over,” says Amy Yin ’14, cofounder of Harvard Women in Computer Science (Harvard WICS). “The biases may be more subtle now, but the statistics are not. When I interned at Facebook last summer, I was the only woman on a team of twelve,” says Yin, who is concentrating in computer science. “There’s a saying that ‘if you can’t see it, you can’t be it,’ which is why we wanted to develop a community of women in computer science.”” Read more about Harvard WICS at

Wednesday, March 26, 2014

New alternate-reality game the first to explore digital provenance

 “A ground-breaking transmedia alternate-reality game (ARG), which is the first large-scale project to explore ‘digital provenance’, has been launched. In the art world, provenance documents the chain of ownership of an artefact: In the digital world, provenance is a description of what influenced an artefact, a data set, a document, a blog or any resource on the Web and beyond. Researchers from Electronics and Computer Science at the University of Southampton in collaboration with the Mixed Reality Lab at the University of Nottingham are examining how people can relate to the concept of digital provenance of objects through the free ‘The Apocalypse of MoP’ ARG.” Read more at